The spirit can only talk through the weapon (to whomever is wielding the blade), ect. The same technique can be used to gain the use of certain powers under certain situations (and to simulate items of significant power as seen in lore and myth), simply by causing an inhabitation spirit with certain powers to inhabit various objects. To make the deal more palatable for some casters, you could promise the freedom of the spirit after a number of tasks have been completed (either the favors owed by the Binding test, or a new number after forcing the spirit to inhabit the object).Įxample: Bob, the wise-cracking skull in the Dresden files can be best surmised as an Inhabitation Guidance spirit of force 8+ taking residence in a human skull. The above concepts are best implemented by mystic adepts summoning, binding, and "enchanting" their own weapons and equipment. This section is mainly for a discussion of free spirit PCs. Through my reading of free spirit rules in Runner's Companion, it would appear the game designers have something against the use of free spirit PCs.
The average 400 BP free spirit PC would be able to replicate roughly a force 2.5 spirit (meaning he could have all the stats of a force 2 spirit, with slightly higher force and some additional skills/abilities), whereas Street Magic tells us that free spirits of such, /ahem, delicate nature are very rare (from a bound - to - free status: most bound spirits that become free are F6+). Not only that, but the power selection seems more like punishment than an option list. #SHADOWRUN FREE SPRIITS POSSESSION FREE#Ī standard bound spirit going free retains all their powers, and gains more depending on their new Edge, as opposed to free spirit PCs gaining "Spirit Points" (similar to adept's power points) equal to their Edge, and the average power costs 1.6 (rounded up).